(Credit:
Sarah Tew/CNET)
For months, we've heard talk of an
iPhone 5 with a longer screen. The latest stories around the Internet suggest not only that this is a likely reality, but that iOS 6 supports this new resolution: 640x1,136 pixels, to be exact. That's an extra 176 pixels longer than the current iPhone's 640x960 display. When I heard of the next iPhone's longer screen, I thought: I'd just prefer a slightly bigger screen, not necessarily a longer one. My current iPhone 4S feels like it has a perfect aspect ratio. Why change it?
Then I thought about it, and quickly changed my tune.
A longer screen may sound strange, but it's a very good thing, for two obvious reasons.
HD video
The existing iPhone screen is a tweener: its aspect ratio doesn't fall into the laptop-standard 16:9 category, nor does it match the 4:3 aspect ratio of the iPad. It makes sense that the iPad's not 16:9 because books, PDFs, and digital magazines fit the 4:3 ratio better. The rumored screen of the next iPhone would be 16:9.
Video, however -- especially HD video -- works well with a 16:9 screen. Most Android phones are already 16:9. Apple's own 1080p video camera shoots in 16:9, and the video gets letterboxed or suffers slight digital zoom on the iPhone 4S.
1080p video recorded on the iPhone 4S camera is currently either letterboxed, or zoomed in slightly to fit the screen.
(Credit:
Scott Stein/CNET)
The iPhone (above) is letterboxed; the Android phone below is far less so.
(Credit:
Joseph Kaminski/CNET)
Games and virtual buttons
There's another, perhaps bigger reason for a longer screen. I sometimes forget how cramped the iPhone's screen can be for games. Unless a game has particularly good button-free controls, you're stuck with big semitransparent icons hogging the display. Your thumbs go there and start cramping the game screen.
Super Crate Box on the iPhone: Like many iOS games, it has superimposed virtual buttons.
(Credit:
Screenshot by Scott Stein/CNET)
Buttons on the sides with the iCade Mobile: the right spirit, but not the right solution.
(Credit:
Sarah Tew/CNET)
If the new iPhone can support more onscreen app icons, it can support more onscreen buttons.
(Credit:
9to5Mac.com)
The more those virtual buttons get shifted away, the more space gets cleared up for maps, browser windows, or unobstructed graphics.
In vertical portrait mode, it could mean more than just another row of apps; it could lead to an added row of controls on the bottom, possibly adding a whole new dimension to operational ease on the next iPhone (hot buttons for settings, shortcuts, and even dashboard information). I've envied Android phones for the type of added home-screen controls that an elongated iPhone screen could offer. That's not in the cards for iOS 6 (unless Apple's keeping a big surprise in store), but it could be worked into future versions of iOS more easily with the added vertical real estate.
Extra room for virtual controls, plus added room for letterbox-reduced video: would these be enough to help make the next iPhone a home run?
+ comments + 1 comments
great topic
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